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Poll: What do you think of Nightfall & Recent Changes
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What do you think of Nightfall & Recent Changes

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Old Nov 22, 2006, 08:16 PM // 20:16   #1
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Default What do you think of Nightfall & Recent Changes

Please do not post (unless you want to bump), just vote in the poll, there are enough mangled threads around to post in if you'd like.


Note: apparently the message is posted while you edit the actual poll.

Last edited by SirErnieMacGloop; Nov 22, 2006 at 08:33 PM // 20:33..
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Old Nov 22, 2006, 08:59 PM // 20:59   #2
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I don't think you should have combined the two. Nightfall on it's own is a great game. The AI changes and Anet's war on the farmer as well as other unanswered core issues is a separate subject in my opinion. Makes it hard to vote if you have to condemn the game to list your being unhappy with the unrelated changes.
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Old Nov 22, 2006, 09:01 PM // 21:01   #3
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Nightfall would be completely different without the AI changes...
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Old Nov 22, 2006, 09:07 PM // 21:07   #4
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I was thinking of seperating them, but alot of posters in this forum have already grouped these 2 together already, and they were both released at roughly the same time. This is my first poll so I am still checking it out. If you feel you can't honestly vote in the poll because they are grouped together choose the 'None of the Above' vote.


Based on reactions here I will be posting other polls directly related to the following issues:
1. AI
2. Elite mission
3. Auction house
4. Heroes
5. Realm of Torment Dificulty

If you can think of others please PM or post them.

Last edited by SirErnieMacGloop; Nov 23, 2006 at 02:34 AM // 02:34..
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Old Nov 22, 2006, 10:36 PM // 22:36   #5
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None of the Above - While overall I like Nightfall, there are too many things that could be lumped into "& Recent Changes" for one response to be correct for them all. New salvage options & heros were good. AI changes and missing elites were bad. I could go on, but there isn't an answer that fits them all.
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Old Nov 23, 2006, 10:14 AM // 10:14   #6
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None of the above. I think the hero system was a huge design mistake that will have some serious long-term repercussions, but I still enjoyed the content and respect the amount of work and polish that went into it.

...The AI changes don't bother me much. But then I never enjoyed playing as a pure stance tank in the first place.
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Old Nov 23, 2006, 03:17 PM // 15:17   #7
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Hmm, this is a pretty broad question and I don't think you'll get any meaningful results from it if you don't specify which changes you are talking about.
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Old Nov 23, 2006, 03:40 PM // 15:40   #8
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Quote:
Originally Posted by Paperfly
None of the above. I think the hero system was a huge design mistake that will have some serious long-term repercussions, but I still enjoyed the content and respect the amount of work and polish that went into it.

...The AI changes don't bother me much. But then I never enjoyed playing as a pure stance tank in the first place.
i disagree since the heroes are nothing more than the improved henchies we have been asking for since the pre release beta events in 04.

the big long term result (my opinion) will to be the increase of the player base to start taking a bite out of the single player RPG market.

as was stated long ago GW might be considered an online single player RPG that gives you the OPTION of playing online if you want to or grab henchmen.

every time the henchies were improved it let more people escape the PUG FROM HELL.

heroes are the next step but you can bet they are not the last improvement we get in henching.
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Old Nov 24, 2006, 12:43 AM // 00:43   #9
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Quote:
i disagree since the heroes are nothing more than the improved henchies we have been asking for since the pre release beta events in 04.
That request was a bad idea then, and it's a bad idea now.
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as was stated long ago GW might be considered an online single player RPG that gives you the OPTION of playing online if you want to or grab henchmen.
I don't know if you've noticed this, but there are fewer than a dozen instances accross all Guild Wars expansions where we have actual branching dialogue trees (and in most of those instances choosing different options doesn't really change the outcome anyway). Guild Wars does not have the tools to be a good single-player RPG. It needs its community to be worth playing.
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every time the henchies were improved it let more people escape the PUG FROM HELL.
Thanks, I rest my case.
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Old Nov 24, 2006, 01:03 AM // 01:03   #10
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Quote:
Originally Posted by Paperfly
None of the above. I think the hero system was a huge design mistake that will have some serious long-term repercussions, but I still enjoyed the content and respect the amount of work and polish that went into it.

...The AI changes don't bother me much. But then I never enjoyed playing as a pure stance tank in the first place.
I dunno about the Hero system being a total mistake. Its was probably a mistake to allow people to PvP with Heroes. But overall Heroes are great. My connection is reliable and I never know when I'll be cut off. Heroes let me adventure with a party of comparable level without screwing anyone over if I get cut off. Plus I'm on a laptop and I tend to be slower than people with desktops with stuff like running and targeting. I'm tired of being called a n00b because I'm not as quick to the draw. *lol*

I absolutely hate the new AI. I started a new character recently and today I spent a great deal of time chasing Hulking Stone Elementals all over Old Ascalon while they chased Alesia. Its like the AI is programmed to target Casters specifically. I have the same problem with my N/Me. She gets chased and targeted by the entire mob of whatever monster is around. Which sux when 3 Hydras are after you. Well...at least I have lvl 19 Dunkuro to take some of the heat off.
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Old Nov 24, 2006, 07:31 AM // 07:31   #11
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None of the above. The recent changes and Nightfall are two separate things for me.
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Old Nov 25, 2006, 03:31 AM // 03:31   #12
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Quote:
Its like the AI is programmed to target Casters specifically.
The AI has always targeted the player with the lowest armour rating - which, incidentally, is why a +5AL mod is better than +30HP on a monk (in PvE). That's why the original tank-nuker-monk trinity builds needed the warrior to go well ahead of the rest of the team, so they could gather all the aggro before the nuking started.

...What's changed is that mobs now "break" aggro more easily. And when they break aggro, they reapply their target priority algorithm... And so they go straight back after the squishies again.

Moral: Frontliners should bring snares (as should casters with access to reasonable ones), and casters should kite. Oh, and tanking in the classic sense is pointless unless you've got a well-prepared group - so Warriors should invest in some damage. Unfortunately, I can't seem to convince Meloni to use her Crippling Sweep aggressively.
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